Town: Win Sævdǐ Birěkhka

Win Sævdǐ Birěkhka

Win Sævdǐ Birěkhka
Example Constructi architecture.
StateFederation of Alveria
ProvenceQěwhachy District
Sub ProvenceWq-84lhiya Zone
RegionOph Yovä Moor
Founded1482
Community LeaderAdministrator Strekka Trëmesm
Area5 km2 (2 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation3246 m (10649 ft)
Average Yearly Precipitation265 cm/y (104 in/y)
Population1245
Population Density249 people per km2 (622 people per mi2)
Town AuraCharm
Naming
Native nameWin Sævdǐ Birěkhka
Pronunciation/win/ /ˈsævdɪ/
Direct Translation[stiff; stubborn; tight; compact] [melody; tune; chorus]
Translation[Not Yet Translated]

Win Sævdǐ Birěkhka (/win/ /ˈsævdɪ/ [stiff; stubborn; tight; compact] [melody; tune; chorus]) is a subtropical Town located in Wq-84lhiya Zone, Qěwhachy District, within the Federation of Alveria.

The name Win Sævdǐ Birěkhka is derived from the Constructi language, as Win Sævdǐ Birěkhka was founded by Mp̪fé̄sh Ré̄nḱ 'Skye Girl' Mboīb Rä̌s Ma̋ń̄ Brënka, who was culturaly Constructi.

Climate

Win Sævdǐ Birěkhka has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 20°C (68°F). Win Sævdǐ Birěkhka receives an average of 265 cm/y (104 in/y) of precipitation, most of which comes in the form of rain during the summer. Win Sævdǐ Birěkhka covers an area of nearly 5 km2 (2 mi2), and an average elevation of 3246 m (10649 ft) above sea level.

Overview

Win Sævdǐ Birěkhka was founded durring the late 16th century in summer of the year 1482, by Mp̪fé̄sh Ré̄nḱ 'Skye Girl' Mboīb Rä̌s Ma̋ń̄ Brënka. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Mp̪fé̄sh Ré̄nḱ 'Skye Girl' Mboīb Rä̌s Ma̋ń̄ Brënka.

Win Sævdǐ Birěkhka was built using the conventions of Constructi durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Win Sævdǐ Birěkhka is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Win Sævdǐ Birěkhka is buildings are speckled and packed arround narrow baked earthen streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. The minimaly adiquite have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Win Sævdǐ Birěkhka makes it abundantly clear the town suffered something horrible some time ago. It’s a quiet town filled with closed scriptoriums, people quietly yet dejectedly reading in isolated places around town, and the occasional book laying in a heap of garbage.

Civic Infrastructure

Win Sævdǐ Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Win Sævdǐ Birěkhka.

Win Sævdǐ Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Win Sævdǐ Birěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Win Sævdǐ Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Win Sævdǐ Birěkhka's public wards, blessings, and other arcane systems.

Win Sævdǐ Birěkhka possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Win Sævdǐ Birěkhka's grid is powered by a direct leyline tap.

Win Sævdǐ Birěkhka's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Win Sævdǐ Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Win Sævdǐ Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

The locals have cut a deal with some unspeakable entity, trading some form of tribute (benign of horrific) in exchange for the being’s forbearance or assistance. Outsiders may be ignorant of the bargain, or they may know that the community is in thrall but be too fearful of its master to take action against them. The creature likely serves as a protector as well as a tyrant, so the locals may be content with the deal even if it doesn’t offer any further inducement or aid.

Win Sævdǐ Birěkhka's garrison was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

Due to the actions of local Kami, autumn is skipped in Win Sævdǐ Birěkhka.

The Phase Flea near Win Sævdǐ Birěkhka are known to be almost tame, such that they can be put to domestic use.

Win Sævdǐ Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves orgies to channel Augury energies of tier 1 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4992 m2
    • Cattle and Similar Creatures: 311
    • Poultry: 3735
    • Swine: 249
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 124

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

379 of Win Sævdǐ Birěkhka's population work within a Foundational Occupation.

767 of Win Sævdǐ Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 99 (8%) are noncontributers.

Points of Interest

Due to a magical anomaly, Win Sævdǐ Birěkhka is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the a suit of Jack chain armor of Wild Magic, an a suit of Jack chain armor imbued with notable amounts of Wild Magic energies was created near Win Sævdǐ Birěkhka by in time immemorial, reportedly some time during the early 2nd century.

History